🗺️ 领域演进总图
主线索(泳道)× 时间线(2017–2026)—— 一张图看懂机器人 RL 运动控制全领域结构。
📖 三秒读图
泳道 = 主线索(纵轴,7 条:Locomotion / Motion Prior / Imitation / Action Gen / Dexterous / Teleop / Foundation)·
横轴 = 年份(2017→2026,2026 列金色高亮 = 领域当前端点)·
圆点大小 = 影响力(in_degree 被引次数)·
连线 = 「建立在」(builds_on / leads_to 引用关系)。
悬停高亮节点 + 邻居 + 直连边 · 滚轮缩放 · 拖拽空白平移 · 点击带 ● 的节点跳转教学页。
完整图例 ↓
100%
按影响力查看文本列表
- AMP: Adversarial Motion Priors for Stylized Physics-Based Character Control
- Extreme Parkour with Legged Robots
- BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusion
- ASE: Large-Scale Reusable Adversarial Skill Embeddings for Physically Simulated Characters
- ThriftyDAgger: Budget-aware novelty and risk gating for interactive imitation learning
- HG-DAgger: Interactive Imitation Learning with Human Experts
- Constrained Policy Optimization
- Safety Gymnasium: A Unified Safe Reinforcement Learning Benchmark
- Human Motion Diffusion Model (MDM)
- Learning Whole-Body Humanoid Locomotion via Motion Generation and Motion Tracking
- MotionGPT-2: A General-Purpose Motion-Language Model for Motion Generation and Understanding
- CALM: Conditional Adversarial Latent Models for Directable Virtual Characters
- RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control
- OpenVLA: An Open-Source Vision-Language-Action Model
- SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Control
- MotionBricks: Scalable Real-Time Motions with Modular Latent Generative Model and Smart Primitives
- DReCon: Data-Driven Responsive Control of Physics-Based Characters
- A Scalable Perceptive Parkour Framework for Humanoids
- OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learning
- LifeLong-RFT: Continual Learning VLA Models via Reinforcement Fine-Tuning
- Alias-Free Generative Adversarial Networks (StyleGAN3)
- Learning Dexterous In-Hand Manipulation
- Parkour in the Wild: Learning a General and Extensible Agile Locomotion Policy Using Multi-Expert Distillation and RL Fine-Tuning
- UltraDexGrasp: Learning Universal Dexterous Grasping for Bimanual Robots with Synthetic Data
- Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardware (ACT / ALOHA)
- Open X-Embodiment: Robotic Learning Datasets and RT-X Models
- UniDexGrasp: Universal Robotic Dexterous Grasping via Learning Diverse Proposal Generation and Goal-Conditioned Policy
- Learning robust perceptive locomotion for quadrupedal robots in the wild (ANYmal-C in the wild)
- Scalable Muscle-Actuated Human Simulation and Control
- GR00T N1.x (NVIDIA humanoid VLA foundation model, 2026 iteration)
- gradSim: Differentiable Simulation for System Identification
- DexGraspNet 2.0: Learning Generative Dexterous Grasping in Large-scale Synthetic Cluttered Scenes
- GPC: Large-Scale Generative Pretraining for Transferable Motor Control
- EgoMimic: Scaling Imitation Learning via Egocentric Video
- ControlVAE: Model-based Learning of Generative Controllers for Physics-based Characters
- InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions
- DexImit: Learning Bimanual Dexterous Manipulation from Monocular Human Videos
- TACTO: A Fast, Flexible, and Open-source Simulator for High-Resolution Vision-based Tactile Sensors
- OpenVLA-OFT: Fine-Tuning Vision-Language-Action Models with Effective and Efficient Multi-Token Action Tokens
- Visual Dexterity: In-Hand Reorientation of Novel and Complex Object Shapes
- WholeBodyVLA: Towards Unified Latent VLA for Whole-Body Loco-Manipulation Control
- ILSA: Incremental Learning for Robot Shared Autonomy
- Mobile ALOHA: Learning Bimanual Mobile Manipulation using Low-Cost Whole-Body Teleoperation
- RoboTwin 2.0: A Scalable Data Generator and Benchmark with Strong Domain Randomization for Robust Bimanual Robotic Manipulation
- Real-Time Whole-Body Teleoperation of a Humanoid Robot Using IMU-Based Motion Capture with Sim2Sim and Sim2Real Validation
🧭 图例与读图说明
🎨 颜色 = 主线索(7 方向)
🦿 敏捷 LocomotionSim-to-Real · 极限地形 · parkour
🎭 Motion PriorAMP → ASE → BFM → SONIC 判别器谱系
📝 Imitation / DPBC → Diffusion Policy → ACT · 多模态动作
🎬 Action Generation物理动画 / motion diffusion / 生成
🤲 Dexterous / Hand灵巧手 · 触觉 · in-hand manipulation
🎮 Humanoid TeleopALOHA → H2O → OmniH2O → HOVER · 数据闭环
🧬 Foundation (VLA/WM)RT-2 → OpenVLA → π0 → GR00T · 2026 端点
⭕ 圆点大小 = 被引影响力(in_degree)
少被引
中等
领域枢纽
🔗 连线 = 「建立在」(builds_on / leads_to)
引用继承
2026 端点(领域当前前沿)
📖 怎么读这张图
- 横向一行 = 一条主线索:从左(2017)到右(2026)看,是该方向自身的演进史。
- 纵向一列 = 同一年:可以看到哪一年是爆发点(2023/2024/2026 三大节点)。
- 连线跨行:表示一条线索从另一条线索「继承」了方法(如 AMP 的判别器思路被 VLA/teleop 借鉴)。
- 2026 金色列:领域当前端点 —— VLA/WM/人形 已在此汇成主流。
- 悬停任一节点:高亮该节点 + 邻居 + 直连边,其余淡出;显示标题 / 年份 / in_degree / PageRank / 线索 / arxiv。
- 滚轮缩放 + 拖拽空白平移;点击带 ● 的节点跳转其教学页。
📊 节点分布
| 维度 | 分布 |
|---|---|
| 按主线索(泳道) | 敏捷 Locomotion: 7 · Motion Prior: 7 · Imitation / DP: 6 · Action Generation: 7 · Dexterous / Hand: 7 · Humanoid Teleop: 4 · Foundation (VLA/WM): 7 |
| 按年份(横轴) | 2017: 1 · 2018: 3 · 2019: 2 · 2021: 3 · 2022: 5 · 2023: 8 · 2024: 7 · 2025: 7 · 2026: 9 |
| 选择规则 | 每个主线索按 PageRank 取前 7(year 2017–2026)→ 全局裁到 45 篇,保底每方向 ≥4 篇 |
| 边规则 | citations_normalized.jsonl 中 builds_on / leads_to 两端都在选集内才画 |
| 教学页匹配 | 复用 citation-graph 的精确匹配规则(arxiv / 标题 / 文件名 acronym / token Jaccard) |