🗺️ 领域演进总图

主线索(泳道)× 时间线(2017–2026)—— 一张图看懂机器人 RL 运动控制全领域结构。

45 篇高影响力论文 · 40 条引用边 · 7 方向覆盖 · 15 篇有教学页

📖 三秒读图 泳道 = 主线索(纵轴,7 条:Locomotion / Motion Prior / Imitation / Action Gen / Dexterous / Teleop / Foundation)· 横轴 = 年份(2017→2026,2026 列金色高亮 = 领域当前端点)· 圆点大小 = 影响力(in_degree 被引次数)· 连线 = 「建立在」(builds_on / leads_to 引用关系)。 悬停高亮节点 + 邻居 + 直连边 · 滚轮缩放 · 拖拽空白平移 · 点击带 ● 的节点跳转教学页。 完整图例 ↓
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领域演进总图:45 篇论文 · 40 条引用边 · 7 主线索 × 2017-2026 横轴为年份(2017-2026),纵轴为 7 条研究主线索(泳道)。节点大小 = in_degree 被引影响力,颜色 = 主线索。悬停高亮节点与邻居;滚轮缩放;拖拽平移。 研究方向(颜色) 敏捷 Locomotion · 7 Motion Prior · 7 Imitation / DP · 6 Action Generation · 7 Dexterous / Hand · 7 Humanoid Teleop · 4 Foundation (VLA/WM) · 7 🦿 敏捷 Locomotion Sim-to-Real · 极限地形 · parkour 🎭 Motion Prior AMP → ASE → BFM → SONIC 判别器谱系 📝 Imitation / DP BC → Diffusion Policy → ACT · 多模态动作 🎬 Action Generation 物理动画 / motion diffusion / 生成 🤲 Dexterous / Hand 灵巧手 · 触觉 · in-hand manipulation 🎮 Humanoid Teleop ALOHA → H2O → OmniH2O → HOVER · 数据闭环 🧬 Foundation (VLA/WM) RT-2 → OpenVLA → π0 → GR00T · 2026 端点 年份(横轴)→ 2026 = 领域当前端点 主线索(泳道) 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 AMP AMP: Adversarial Motion Priors for Stylized Physics-Based Character Control (2021) · in_degree=17 · 🎬 Action Generation · ●有教学页 Extreme Parkour Extreme Parkour with Legged Robots (2023) · in_degree=13 · 🦿 敏捷 Locomotion · ●有教学页 BeyondMimic BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusion (2025) · in_degree=14 · 🎬 Action Generation · ●有教学页 ASE ASE: Large-Scale Reusable Adversarial Skill Embeddings for Physically Simulated Characters (2022) · in_degree=15 · 🎬 Action Generation · ●有教学页 ThriftyDAgger ThriftyDAgger: Budget-aware novelty and risk gating for interactive imitation learning (2018) · in_degree=3 · 📝 Imitation / DP HG-DAgger HG-DAgger: Interactive Imitation Learning with Human Experts (2018) · in_degree=3 · 📝 Imitation / DP Constrained Constrained Policy Optimization (2017) · in_degree=3 · 🦿 敏捷 Locomotion Safety Gymnasium Safety Gymnasium: A Unified Safe Reinforcement Learning Benchmark (2023) · in_degree=3 · 🦿 敏捷 Locomotion MDM Human Motion Diffusion Model (MDM) (2022) · in_degree=14 · 🎬 Action Generation · ●有教学页 Learning Learning Whole-Body Humanoid Locomotion via Motion Generation and Motion Tracking (2026) · in_degree=2 · 🦿 敏捷 Locomotion MotionGPT MotionGPT-2: A General-Purpose Motion-Language Model for Motion Generation and Understanding (2024) · in_degree=4 · 🎭 Motion Prior RT-2 RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control (2023) · in_degree=13 · 🧬 Foundation (VLA/WM) · ●有教学页 OpenVLA OpenVLA: An Open-Source Vision-Language-Action Model (2024) · in_degree=16 · 🧬 Foundation (VLA/WM) · ●有教学页 SONIC SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Control (2025) · in_degree=5 · 🎭 Motion Prior · ●有教学页 DReCon DReCon: Data-Driven Responsive Control of Physics-Based Characters (2019) · in_degree=4 · 🎭 Motion Prior LifeLong-RFT LifeLong-RFT: Continual Learning VLA Models via Reinforcement Fine-Tuning (2026) · in_degree=3 · 🧬 Foundation (VLA/WM) Alias-Free Alias-Free Generative Adversarial Networks (StyleGAN3) (2021) · in_degree=5 · 🧬 Foundation (VLA/WM) OpenAI Hand Learning Dexterous In-Hand Manipulation (2018) · in_degree=6 · 🤲 Dexterous / Hand · ●有教学页 UltraDexGrasp UltraDexGrasp: Learning Universal Dexterous Grasping for Bimanual Robots with Synthetic Data (2026) · in_degree=4 · 🤲 Dexterous / Hand Visual Dexterity UniDexGrasp: Universal Robotic Dexterous Grasping via Learning Diverse Proposal Generation and Goal-Conditioned Policy (2023) · in_degree=5 · 🤲 Dexterous / Hand Scalable Scalable Muscle-Actuated Human Simulation and Control (2019) · in_degree=5 · 🎭 Motion Prior GR00T GR00T N1.x (NVIDIA humanoid VLA foundation model, 2026 iteration) (2026) · in_degree=5 · 📝 Imitation / DP DexGraspNet 2.0 DexGraspNet 2.0: Learning Generative Dexterous Grasping in Large-scale Synthetic Cluttered Scenes (2024) · in_degree=3 · 🤲 Dexterous / Hand EgoMimic EgoMimic: Scaling Imitation Learning via Egocentric Video (2024) · in_degree=5 · 📝 Imitation / DP ILSA ILSA: Incremental Learning for Robot Shared Autonomy (2024) · in_degree=3 · 🎮 Humanoid Teleop ACT/ALOHA Mobile ALOHA: Learning Bimanual Mobile Manipulation using Low-Cost Whole-Body Teleoperation (2024) · in_degree=4 · 🎮 Humanoid Teleop RoboTwin 2.0 RoboTwin 2.0: A Scalable Data Generator and Benchmark with Strong Domain Randomization for Robust Bimanual Robotic Manipulation (2025) · in_degree=2 · 🎮 Humanoid Teleop Real-Time Real-Time Whole-Body Teleoperation of a Humanoid Robot Using IMU-Based Motion Capture with Sim2Sim and Sim2Real Validation (2026) · in_degree=4 · 🎮 Humanoid Teleop CALM CALM: Conditional Adversarial Latent Models for Directable Virtual Characters (2023) · in_degree=7 · 🎬 Action Generation · ●有教学页 MotionBricks MotionBricks: Scalable Real-Time Motions with Modular Latent Generative Model and Smart Primitives (2026) · in_degree=3 · 🎬 Action Generation Scalable A Scalable Perceptive Parkour Framework for Humanoids (2026) · in_degree=2 · 🦿 敏捷 Locomotion OmniH2O OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learning (2024) · in_degree=11 · 🎬 Action Generation · ●有教学页 Parkour Parkour in the Wild: Learning a General and Extensible Agile Locomotion Policy Using Multi-Expert Distillation and RL Fine-Tuning (2025) · in_degree=5 · 🦿 敏捷 Locomotion ACT/ALOHA Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardware (ACT / ALOHA) (2023) · in_degree=7 · 🧬 Foundation (VLA/WM) Open X-Embodiment Open X-Embodiment: Robotic Learning Datasets and RT-X Models (2023) · in_degree=10 · 🧬 Foundation (VLA/WM) · ●有教学页 ANYmal-C Learning robust perceptive locomotion for quadrupedal robots in the wild (ANYmal-C in the wild) (2022) · in_degree=6 · 🦿 敏捷 Locomotion · ●有教学页 gradSim gradSim: Differentiable Simulation for System Identification (2021) · in_degree=2 · 🧬 Foundation (VLA/WM) GPC GPC: Large-Scale Generative Pretraining for Transferable Motor Control (2026) · in_degree=2 · 🎭 Motion Prior ControlVAE ControlVAE: Model-based Learning of Generative Controllers for Physics-based Characters (2022) · in_degree=7 · 🎭 Motion Prior InterMimic InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions (2025) · in_degree=4 · 🎭 Motion Prior GR00T N2 DexImit: Learning Bimanual Dexterous Manipulation from Monocular Human Videos (2026) · in_degree=5 · 🤲 Dexterous / Hand TACTO TACTO: A Fast, Flexible, and Open-source Simulator for High-Resolution Vision-based Tactile Sensors (2022) · in_degree=7 · 🤲 Dexterous / Hand OpenVLA OpenVLA-OFT: Fine-Tuning Vision-Language-Action Models with Effective and Efficient Multi-Token Action Tokens (2025) · in_degree=3 · 📝 Imitation / DP · ●有教学页 Visual Dexterity Visual Dexterity: In-Hand Reorientation of Novel and Complex Object Shapes (2023) · in_degree=4 · 🤲 Dexterous / Hand · ●有教学页 WholeBodyVLA WholeBodyVLA: Towards Unified Latent VLA for Whole-Body Loco-Manipulation Control (2025) · in_degree=5 · 📝 Imitation / DP

按影响力查看文本列表

  1. AMP: Adversarial Motion Priors for Stylized Physics-Based Character Control
  2. Extreme Parkour with Legged Robots
  3. BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusion
  4. ASE: Large-Scale Reusable Adversarial Skill Embeddings for Physically Simulated Characters
  5. ThriftyDAgger: Budget-aware novelty and risk gating for interactive imitation learning
  6. HG-DAgger: Interactive Imitation Learning with Human Experts
  7. Constrained Policy Optimization
  8. Safety Gymnasium: A Unified Safe Reinforcement Learning Benchmark
  9. Human Motion Diffusion Model (MDM)
  10. Learning Whole-Body Humanoid Locomotion via Motion Generation and Motion Tracking
  11. MotionGPT-2: A General-Purpose Motion-Language Model for Motion Generation and Understanding
  12. CALM: Conditional Adversarial Latent Models for Directable Virtual Characters
  13. RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control
  14. OpenVLA: An Open-Source Vision-Language-Action Model
  15. SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Control
  16. MotionBricks: Scalable Real-Time Motions with Modular Latent Generative Model and Smart Primitives
  17. DReCon: Data-Driven Responsive Control of Physics-Based Characters
  18. A Scalable Perceptive Parkour Framework for Humanoids
  19. OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learning
  20. LifeLong-RFT: Continual Learning VLA Models via Reinforcement Fine-Tuning
  21. Alias-Free Generative Adversarial Networks (StyleGAN3)
  22. Learning Dexterous In-Hand Manipulation
  23. Parkour in the Wild: Learning a General and Extensible Agile Locomotion Policy Using Multi-Expert Distillation and RL Fine-Tuning
  24. UltraDexGrasp: Learning Universal Dexterous Grasping for Bimanual Robots with Synthetic Data
  25. Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardware (ACT / ALOHA)
  26. Open X-Embodiment: Robotic Learning Datasets and RT-X Models
  27. UniDexGrasp: Universal Robotic Dexterous Grasping via Learning Diverse Proposal Generation and Goal-Conditioned Policy
  28. Learning robust perceptive locomotion for quadrupedal robots in the wild (ANYmal-C in the wild)
  29. Scalable Muscle-Actuated Human Simulation and Control
  30. GR00T N1.x (NVIDIA humanoid VLA foundation model, 2026 iteration)
  31. gradSim: Differentiable Simulation for System Identification
  32. DexGraspNet 2.0: Learning Generative Dexterous Grasping in Large-scale Synthetic Cluttered Scenes
  33. GPC: Large-Scale Generative Pretraining for Transferable Motor Control
  34. EgoMimic: Scaling Imitation Learning via Egocentric Video
  35. ControlVAE: Model-based Learning of Generative Controllers for Physics-based Characters
  36. InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions
  37. DexImit: Learning Bimanual Dexterous Manipulation from Monocular Human Videos
  38. TACTO: A Fast, Flexible, and Open-source Simulator for High-Resolution Vision-based Tactile Sensors
  39. OpenVLA-OFT: Fine-Tuning Vision-Language-Action Models with Effective and Efficient Multi-Token Action Tokens
  40. Visual Dexterity: In-Hand Reorientation of Novel and Complex Object Shapes
  41. WholeBodyVLA: Towards Unified Latent VLA for Whole-Body Loco-Manipulation Control
  42. ILSA: Incremental Learning for Robot Shared Autonomy
  43. Mobile ALOHA: Learning Bimanual Mobile Manipulation using Low-Cost Whole-Body Teleoperation
  44. RoboTwin 2.0: A Scalable Data Generator and Benchmark with Strong Domain Randomization for Robust Bimanual Robotic Manipulation
  45. Real-Time Whole-Body Teleoperation of a Humanoid Robot Using IMU-Based Motion Capture with Sim2Sim and Sim2Real Validation

🧭 图例与读图说明

🎨 颜色 = 主线索(7 方向)
🦿 敏捷 LocomotionSim-to-Real · 极限地形 · parkour 🎭 Motion PriorAMP → ASE → BFM → SONIC 判别器谱系 📝 Imitation / DPBC → Diffusion Policy → ACT · 多模态动作 🎬 Action Generation物理动画 / motion diffusion / 生成 🤲 Dexterous / Hand灵巧手 · 触觉 · in-hand manipulation 🎮 Humanoid TeleopALOHA → H2O → OmniH2O → HOVER · 数据闭环 🧬 Foundation (VLA/WM)RT-2 → OpenVLA → π0 → GR00T · 2026 端点
⭕ 圆点大小 = 被引影响力(in_degree)
少被引 中等 领域枢纽
🔗 连线 = 「建立在」(builds_on / leads_to)
引用继承 2026 端点(领域当前前沿)
📖 怎么读这张图
  • 横向一行 = 一条主线索:从左(2017)到右(2026)看,是该方向自身的演进史。
  • 纵向一列 = 同一年:可以看到哪一年是爆发点(2023/2024/2026 三大节点)。
  • 连线跨行:表示一条线索从另一条线索「继承」了方法(如 AMP 的判别器思路被 VLA/teleop 借鉴)。
  • 2026 金色列:领域当前端点 —— VLA/WM/人形 已在此汇成主流。
  • 悬停任一节点:高亮该节点 + 邻居 + 直连边,其余淡出;显示标题 / 年份 / in_degree / PageRank / 线索 / arxiv。
  • 滚轮缩放 + 拖拽空白平移点击带 ● 的节点跳转其教学页。

📊 节点分布

维度分布
按主线索(泳道)敏捷 Locomotion: 7 · Motion Prior: 7 · Imitation / DP: 6 · Action Generation: 7 · Dexterous / Hand: 7 · Humanoid Teleop: 4 · Foundation (VLA/WM): 7
按年份(横轴)2017: 1 · 2018: 3 · 2019: 2 · 2021: 3 · 2022: 5 · 2023: 8 · 2024: 7 · 2025: 7 · 2026: 9
选择规则每个主线索按 PageRank 取前 7(year 2017–2026)→ 全局裁到 45 篇,保底每方向 ≥4 篇
边规则citations_normalized.jsonl 中 builds_on / leads_to 两端都在选集内才画
教学页匹配复用 citation-graph 的精确匹配规则(arxiv / 标题 / 文件名 acronym / token Jaccard)